org.cometd.bayeux
Interface Session

All Known Subinterfaces:
ClientSession, LocalSession, ServerSession

public interface Session

A Bayeux session represents a connection between a bayeux client and a bayeux server.

This interface is the common base interface for both the server side and the client side representations of a session:

Version:
$Revision: 1483 $ $Date: 2009-03-04 14:56:47 +0100 (Wed, 04 Mar 2009) $

Method Summary
 void batch(Runnable batch)
          Executes the given command in a batch so that any Bayeux message sent by the command (via the Bayeux API) is queued up until the end of the command and then all messages are sent at once.
 void disconnect()
          Disconnects this session, ending the link between the client and the server peers.
 boolean endBatch()
          Ends a batch started with startBatch().
 Object getAttribute(String name)
          Retrieves the value of named session attribute.
 Set<String> getAttributeNames()
           
 String getId()
          The clientId of the session.
 boolean isConnected()
          A connected session is a session where the link between the client and the server has been established.
 boolean isHandshook()
          A handshook session is a session where the handshake has successfully completed>
 Object removeAttribute(String name)
          Removes a named session attribute.
 void setAttribute(String name, Object value)
          Sets a named session attribute value.
 void startBatch()
          Starts a batch, to be ended with endBatch().
 

Method Detail

getId

String getId()

The clientId of the session.

This would more correctly be called a "sessionId", but for backwards compatibility with the Bayeux protocol, it is a field called "clientId" that identifies a session.

Returns:
the id of this session

isConnected

boolean isConnected()

A connected session is a session where the link between the client and the server has been established.

Returns:
whether the session is connected
See Also:
disconnect()

isHandshook

boolean isHandshook()

A handshook session is a session where the handshake has successfully completed>

Returns:
whether the session is handshook

disconnect

void disconnect()
Disconnects this session, ending the link between the client and the server peers.

See Also:
isConnected()

setAttribute

void setAttribute(String name,
                  Object value)

Sets a named session attribute value.

Session attributes are convenience data that allows arbitrary application data to be associated with a session.

Parameters:
name - the attribute name
value - the attribute value

getAttribute

Object getAttribute(String name)

Retrieves the value of named session attribute.

Parameters:
name - the name of the attribute
Returns:
the attribute value or null if the attribute is not present

getAttributeNames

Set<String> getAttributeNames()
Returns:
the list of session attribute names.

removeAttribute

Object removeAttribute(String name)

Removes a named session attribute.

Parameters:
name - the name of the attribute
Returns:
the value of the attribute

batch

void batch(Runnable batch)

Executes the given command in a batch so that any Bayeux message sent by the command (via the Bayeux API) is queued up until the end of the command and then all messages are sent at once.

Parameters:
batch - the Runnable to run as a batch

startBatch

void startBatch()

Starts a batch, to be ended with endBatch().

The batch(Runnable) method should be preferred since it automatically starts and ends a batch without relying on a try/finally block.

This method is to be used in the cases where the use of batch(Runnable) is not possible or would make the code more complex.

See Also:
endBatch(), batch(Runnable)

endBatch

boolean endBatch()

Ends a batch started with startBatch().

Returns:
true if the batch ended and there were messages to send.
See Also:
startBatch()


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