| Modifier and Type | Class and Description |
|---|---|
class |
FxCheckerboardViewerImpl<P extends org.refcodes.checkerboard.Player<P,S>,S>
For scaling, this might be an idea:
"http://gillius.org/blog/2013/02/javafx-window-scaling-on-resize.html"
The Class FxCheckerboardViewerImpl.
|
| Modifier and Type | Method and Description |
|---|---|
default FxCheckerboardViewer<P,S> |
FxCheckerboardViewer.withAddPlayerDurationInMillis(int aAddPlayerDurationInMillis)
With add player duration in millis.
|
default FxCheckerboardViewer<P,S> |
FxCheckerboardViewer.withChangePlayerStateInMillis(int aChangePlayerStateInMillis)
With change player state in millis.
|
default FxCheckerboardViewer<P,S> |
FxCheckerboardViewer.withDragOpacity(double aOpacity) |
default FxCheckerboardViewer<P,S> |
FxCheckerboardViewer.withMovePlayerDurationInMillis(int aMovePlayerDurationInMillis)
With move player duration in millis.
|
default FxCheckerboardViewer<P,S> |
FxCheckerboardViewer.withRemovePlayerDurationInMillis(int aRemovePlayerDurationInMillis)
With remove player duration in millis.
|
| Modifier and Type | Method and Description |
|---|---|
javafx.scene.Node |
FxChessboardFactoryImpl.createInstance(FxCheckerboardViewer<P,S> aContext) |
protected static double |
AbstractFxSpriteFactory.getScaleX(javafx.scene.Node aSprite,
FxCheckerboardViewer<?,?> aCheckerboard)
Gets the scale X.
|
protected static double |
AbstractFxSpriteFactory.getScaleY(javafx.scene.Node aSprite,
FxCheckerboardViewer<?,?> aCheckerboard)
Gets the scale Y.
|
protected javafx.scene.Node |
AbstractFxSpriteFactory.initSprite(javafx.scene.Node aSprite,
FxCheckerboardViewer<?,?> aCheckerboard)
Inits the sprite.
|
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