A B C D E F G H I L M N O P R S T U V W X Y
A
- a - Variable in class net.mostlyoriginal.api.component.graphics.Color
-
- a - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
-
- age - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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Animation progression
- age - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
-
- agent - Variable in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem.Job
-
- Aim - Class in net.mostlyoriginal.api.component.interact
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Entity aims at target entity.
- Aim(EntityReference) - Constructor for class net.mostlyoriginal.api.component.interact.Aim
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- Aim() - Constructor for class net.mostlyoriginal.api.component.interact.Aim
-
- Angle - Class in net.mostlyoriginal.api.component.basic
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- Angle(float) - Constructor for class net.mostlyoriginal.api.component.basic.Angle
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- Angle(float, int, int) - Constructor for class net.mostlyoriginal.api.component.basic.Angle
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- Angle() - Constructor for class net.mostlyoriginal.api.component.basic.Angle
-
- Anim - Class in net.mostlyoriginal.api.component.graphics
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Animations.
- Anim(String) - Constructor for class net.mostlyoriginal.api.component.graphics.Anim
-
- Anim() - Constructor for class net.mostlyoriginal.api.component.graphics.Anim
-
- apply(float, float, float) - Method in interface net.mostlyoriginal.api.component.graphics.InterpolationStrategy
-
- at - Variable in class net.mostlyoriginal.api.component.interact.Aim
-
- Attached - Class in net.mostlyoriginal.api.component.physics
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Attach entity to parent entity.
- Attached(EntityReference) - Constructor for class net.mostlyoriginal.api.component.physics.Attached
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- Attached(EntityReference, int, int) - Constructor for class net.mostlyoriginal.api.component.physics.Attached
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- ax - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
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Offset between A and B.
- ay - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
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Offset between A and B.
B
- b - Variable in class net.mostlyoriginal.api.component.graphics.Color
-
- b - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
-
- bounce - Variable in class net.mostlyoriginal.api.component.physics.Physics
-
- Bounds - Class in net.mostlyoriginal.api.component.basic
-
Entity has physical bounds.
- Bounds(int, int) - Constructor for class net.mostlyoriginal.api.component.basic.Bounds
-
- Bounds(int, int, int, int) - Constructor for class net.mostlyoriginal.api.component.basic.Bounds
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- Bounds() - Constructor for class net.mostlyoriginal.api.component.basic.Bounds
-
- bx - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
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- by - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
-
C
- Camera - Class in net.mostlyoriginal.api.component.camera
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Entity is the scene camera.
- Camera() - Constructor for class net.mostlyoriginal.api.component.camera.Camera
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- checkProcessing() - Method in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
-
- Clamped - Class in net.mostlyoriginal.api.component.physics
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Clamp entity to rectangle.
- Clamped(float, float, float, float) - Constructor for class net.mostlyoriginal.api.component.physics.Clamped
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- Clamped() - Constructor for class net.mostlyoriginal.api.component.physics.Clamped
-
- cm - Variable in class net.mostlyoriginal.api.system.graphics.ColorAnimationSystem
-
- CollisionSystem - Class in net.mostlyoriginal.api.system.physics
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Utility detect collisions
- CollisionSystem() - Constructor for class net.mostlyoriginal.api.system.physics.CollisionSystem
-
- Color - Class in net.mostlyoriginal.api.component.graphics
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Color for animations, labels.
- Color() - Constructor for class net.mostlyoriginal.api.component.graphics.Color
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- Color(Color) - Constructor for class net.mostlyoriginal.api.component.graphics.Color
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- Color(float, float, float, float) - Constructor for class net.mostlyoriginal.api.component.graphics.Color
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- ColorAnimation - Class in net.mostlyoriginal.api.component.graphics
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- ColorAnimation(Color, Color, InterpolationStrategy, float, float) - Constructor for class net.mostlyoriginal.api.component.graphics.ColorAnimation
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- ColorAnimationSystem - Class in net.mostlyoriginal.api.system.graphics
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Tween Entity animation between two colors.
- ColorAnimationSystem() - Constructor for class net.mostlyoriginal.api.system.graphics.ColorAnimationSystem
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- compareTo(RenderBatchingSystem.Job) - Method in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem.Job
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- cx() - Method in class net.mostlyoriginal.api.component.basic.Bounds
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Center X
- cy() - Method in class net.mostlyoriginal.api.component.basic.Bounds
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Center Y
D
- DEFAULT_Y_GRAVITY - Static variable in class net.mostlyoriginal.api.component.physics.Gravity
-
- duration - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
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E
- endColor - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
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- entity - Variable in class net.mostlyoriginal.api.component.interact.Focus
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- entity - Variable in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem.Job
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F
- flippedX - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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- Focus - Class in net.mostlyoriginal.api.component.interact
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Focus of entity (for example, focus for aggression).
- Focus(EntityReference) - Constructor for class net.mostlyoriginal.api.component.interact.Focus
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- friction - Variable in class net.mostlyoriginal.api.component.physics.Physics
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- Frozen - Class in net.mostlyoriginal.api.component.physics
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Disable entity agency and physics.
- Frozen() - Constructor for class net.mostlyoriginal.api.component.physics.Frozen
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G
- g - Variable in class net.mostlyoriginal.api.component.graphics.Color
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- Gravity - Class in net.mostlyoriginal.api.component.physics
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Apply gravity to entity.
- Gravity() - Constructor for class net.mostlyoriginal.api.component.physics.Gravity
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- Gravity(float) - Constructor for class net.mostlyoriginal.api.component.physics.Gravity
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- GRAVITY_FACTOR - Static variable in class net.mostlyoriginal.api.system.physics.GravitySystem
-
- GravitySystem - Class in net.mostlyoriginal.api.system.physics
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Applies gravity on Y axis to Entity.
- GravitySystem() - Constructor for class net.mostlyoriginal.api.system.physics.GravitySystem
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H
- Homing - Class in net.mostlyoriginal.api.component.physics
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Accelerate entity towards target entity in a straight path.
- Homing(EntityReference) - Constructor for class net.mostlyoriginal.api.component.physics.Homing
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I
- id - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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write asset resolver
- id2 - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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- Inbetween - Class in net.mostlyoriginal.api.component.physics
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Entity positions itself somewhere between two target entities.
- Inbetween(EntityReference, EntityReference) - Constructor for class net.mostlyoriginal.api.component.physics.Inbetween
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- Inbetween(EntityReference, EntityReference, float) - Constructor for class net.mostlyoriginal.api.component.physics.Inbetween
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- InterpolationStrategy - Interface in net.mostlyoriginal.api.component.graphics
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- Invisible - Class in net.mostlyoriginal.api.component.graphics
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Entity should not be rendered.
- Invisible() - Constructor for class net.mostlyoriginal.api.component.graphics.Invisible
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L
- Label - Class in net.mostlyoriginal.api.component.basic
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Label the entity.
- Label(String) - Constructor for class net.mostlyoriginal.api.component.basic.Label
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- label - Variable in class net.mostlyoriginal.api.component.basic.Label
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- layer - Variable in class net.mostlyoriginal.api.component.graphics.Renderable
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target layer, higher is in front, lower is behind.
- loop - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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Loop animation when the end has been reached.
M
- MapSolid - Class in net.mostlyoriginal.api.component.map
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Entity collides with world (map).
- MapSolid() - Constructor for class net.mostlyoriginal.api.component.map.MapSolid
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- MapWallSensor - Class in net.mostlyoriginal.api.component.map
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Entity detects nearby map surfaces.
- MapWallSensor() - Constructor for class net.mostlyoriginal.api.component.map.MapWallSensor
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- maxDistance - Variable in class net.mostlyoriginal.api.component.physics.Homing
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- maxDistance - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
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Maximum pixel distance from point A.
- maxSlack - Variable in class net.mostlyoriginal.api.component.physics.Attached
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- maxVelocity - Variable in class net.mostlyoriginal.api.component.physics.Physics
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- maxx - Variable in class net.mostlyoriginal.api.component.basic.Bounds
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- maxx - Variable in class net.mostlyoriginal.api.component.physics.Clamped
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- maxy - Variable in class net.mostlyoriginal.api.component.basic.Bounds
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- maxy - Variable in class net.mostlyoriginal.api.component.physics.Clamped
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- mColor - Variable in class net.mostlyoriginal.api.system.graphics.ColorAnimationSystem
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- minx - Variable in class net.mostlyoriginal.api.component.basic.Bounds
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- minx - Variable in class net.mostlyoriginal.api.component.physics.Clamped
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- miny - Variable in class net.mostlyoriginal.api.component.basic.Bounds
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- miny - Variable in class net.mostlyoriginal.api.component.physics.Clamped
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- MouseCursor - Class in net.mostlyoriginal.api.component.mouse
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Follows mouse around.
- MouseCursor() - Constructor for class net.mostlyoriginal.api.component.mouse.MouseCursor
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- mRenderable - Variable in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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N
- net.mostlyoriginal.api.component.basic - package net.mostlyoriginal.api.component.basic
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- net.mostlyoriginal.api.component.camera - package net.mostlyoriginal.api.component.camera
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- net.mostlyoriginal.api.component.graphics - package net.mostlyoriginal.api.component.graphics
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- net.mostlyoriginal.api.component.interact - package net.mostlyoriginal.api.component.interact
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- net.mostlyoriginal.api.component.map - package net.mostlyoriginal.api.component.map
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- net.mostlyoriginal.api.component.mouse - package net.mostlyoriginal.api.component.mouse
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- net.mostlyoriginal.api.component.physics - package net.mostlyoriginal.api.component.physics
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- net.mostlyoriginal.api.system.graphics - package net.mostlyoriginal.api.system.graphics
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- net.mostlyoriginal.api.system.physics - package net.mostlyoriginal.api.system.physics
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- NONE - Static variable in class net.mostlyoriginal.api.component.basic.Angle
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- NONE - Static variable in class net.mostlyoriginal.api.component.basic.Bounds
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O
- onAnySurface() - Method in class net.mostlyoriginal.api.component.map.MapWallSensor
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- onFloor - Variable in class net.mostlyoriginal.api.component.map.MapWallSensor
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- onHorizontalSurface - Variable in class net.mostlyoriginal.api.component.map.MapWallSensor
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- onVerticalSurface - Variable in class net.mostlyoriginal.api.component.map.MapWallSensor
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- ORIGIN_AUTO - Static variable in class net.mostlyoriginal.api.component.basic.Angle
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- overlaps(Entity, Entity) - Method in class net.mostlyoriginal.api.system.physics.CollisionSystem
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- ox - Variable in class net.mostlyoriginal.api.component.basic.Angle
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Rotational X origin
- oy - Variable in class net.mostlyoriginal.api.component.basic.Angle
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Rotational Y origin
P
- parent - Variable in class net.mostlyoriginal.api.component.physics.Attached
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- Physics - Class in net.mostlyoriginal.api.component.physics
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Entity has fudged physics.
- Physics() - Constructor for class net.mostlyoriginal.api.component.physics.Physics
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- Pos - Class in net.mostlyoriginal.api.component.basic
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- Pos(float, float) - Constructor for class net.mostlyoriginal.api.component.basic.Pos
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- Pos() - Constructor for class net.mostlyoriginal.api.component.basic.Pos
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- process(Entity) - Method in class net.mostlyoriginal.api.system.graphics.ColorAnimationSystem
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- process(Entity) - Method in class net.mostlyoriginal.api.system.physics.GravitySystem
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- processEntities(ImmutableBag<Entity>) - Method in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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Process list of entities to delegate.
- processSystem() - Method in class net.mostlyoriginal.api.system.physics.CollisionSystem
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R
- r - Variable in class net.mostlyoriginal.api.component.graphics.Color
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- registerAgent(Entity, EntityProcessAgent) - Method in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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Declare entity relevant for agent.
- Renderable - Class in net.mostlyoriginal.api.component.graphics
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Indicate this entity is renderable.
- Renderable() - Constructor for class net.mostlyoriginal.api.component.graphics.Renderable
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- Renderable(int) - Constructor for class net.mostlyoriginal.api.component.graphics.Renderable
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- RenderBatchingSystem - Class in net.mostlyoriginal.api.system.graphics
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Extensible rendering system.
- RenderBatchingSystem() - Constructor for class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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- RenderBatchingSystem.Job - Class in net.mostlyoriginal.api.system.graphics
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Rendering job wrapper.
- RenderBatchingSystem.Job(Entity, EntityProcessAgent) - Constructor for class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem.Job
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- rotation - Variable in class net.mostlyoriginal.api.component.basic.Angle
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Rotation of animation.
S
- scale - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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Scale of animation
- set(float, float, float, float) - Method in class net.mostlyoriginal.api.component.graphics.Color
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- set(Color) - Method in class net.mostlyoriginal.api.component.graphics.Color
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- slackX - Variable in class net.mostlyoriginal.api.component.physics.Attached
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- slackY - Variable in class net.mostlyoriginal.api.component.physics.Attached
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- sortedDirty - Variable in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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- sortedJobs - Variable in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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- speed - Variable in class net.mostlyoriginal.api.component.graphics.Anim
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Playback speed factor.
- speed - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
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- speedFactor - Variable in class net.mostlyoriginal.api.component.physics.Homing
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- startColor - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
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T
- target - Variable in class net.mostlyoriginal.api.component.physics.Homing
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- tension - Variable in class net.mostlyoriginal.api.component.physics.Attached
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- tween - Variable in class net.mostlyoriginal.api.component.graphics.ColorAnimation
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- tween - Variable in class net.mostlyoriginal.api.component.physics.Inbetween
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Location in between point A and B 0.0 at a, 1.0 at b location
U
- unregisterAgent(Entity, EntityProcessAgent) - Method in class net.mostlyoriginal.api.system.graphics.RenderBatchingSystem
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Revoke relevancy of entity for agent.
V
- vr - Variable in class net.mostlyoriginal.api.component.physics.Physics
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- vx - Variable in class net.mostlyoriginal.api.component.physics.Physics
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- vy - Variable in class net.mostlyoriginal.api.component.physics.Physics
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W
- wallAngle - Variable in class net.mostlyoriginal.api.component.map.MapWallSensor
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X
- x - Variable in class net.mostlyoriginal.api.component.basic.Pos
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- x - Variable in class net.mostlyoriginal.api.component.physics.Gravity
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- xo - Variable in class net.mostlyoriginal.api.component.physics.Attached
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Y
- y - Variable in class net.mostlyoriginal.api.component.basic.Pos
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- y - Variable in class net.mostlyoriginal.api.component.physics.Gravity
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- yo - Variable in class net.mostlyoriginal.api.component.physics.Attached
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A B C D E F G H I L M N O P R S T U V W X Y
Copyright © 2014. All Rights Reserved.