public class GPUImageVibranceFilter extends GPUImageFilter
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
VIBRANCE_FRAGMENT_SHADER |
NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| Constructor and Description |
|---|
GPUImageVibranceFilter() |
GPUImageVibranceFilter(float vibrance) |
| Modifier and Type | Method and Description |
|---|---|
void |
onInit() |
void |
onInitialized() |
void |
setVibrance(float vibrance) |
convertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, ifNeedInit, isInitialized, loadShader, onDestroy, onDraw, onDrawArraysPre, onOutputSizeChanged, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4fpublic static final java.lang.String VIBRANCE_FRAGMENT_SHADER
public GPUImageVibranceFilter()
public GPUImageVibranceFilter(float vibrance)
public void onInit()
onInit in class GPUImageFilterpublic void onInitialized()
onInitialized in class GPUImageFilterpublic void setVibrance(float vibrance)