public class GPUImageSmoothToonFilter extends GPUImageFilterGroup
NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| Constructor and Description |
|---|
GPUImageSmoothToonFilter()
Setup and Tear down
|
| Modifier and Type | Method and Description |
|---|---|
void |
onInitialized() |
void |
setBlurSize(float value) |
void |
setQuantizationLevels(float value) |
void |
setTexelHeight(float value) |
void |
setTexelWidth(float value)
Accessors
|
void |
setThreshold(float value) |
addFilter, getFilters, getMergedFilters, onDestroy, onDraw, onInit, onOutputSizeChanged, updateMergedFiltersconvertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, ifNeedInit, isInitialized, loadShader, onDrawArraysPre, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4fpublic void onInitialized()
onInitialized in class GPUImageFilterpublic void setTexelWidth(float value)
public void setTexelHeight(float value)
public void setBlurSize(float value)
public void setThreshold(float value)
public void setQuantizationLevels(float value)