public class GPUImageDilationFilter extends GPUImageTwoPassTextureSamplingFilter
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
FRAGMENT_SHADER_1 |
static java.lang.String |
FRAGMENT_SHADER_2 |
static java.lang.String |
FRAGMENT_SHADER_3 |
static java.lang.String |
FRAGMENT_SHADER_4 |
static java.lang.String |
VERTEX_SHADER_1 |
static java.lang.String |
VERTEX_SHADER_2 |
static java.lang.String |
VERTEX_SHADER_3 |
static java.lang.String |
VERTEX_SHADER_4 |
NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| Constructor and Description |
|---|
GPUImageDilationFilter() |
GPUImageDilationFilter(int radius)
Acceptable values for dilationRadius, which sets the distance in pixels to sample out from the center,
are 1, 2, 3, and 4.
|
getHorizontalTexelOffsetRatio, getVerticalTexelOffsetRatio, initTexelOffsets, onInit, onOutputSizeChangedaddFilter, getFilters, getMergedFilters, onDestroy, onDraw, updateMergedFiltersconvertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, ifNeedInit, isInitialized, loadShader, onDrawArraysPre, onInitialized, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4fpublic static final java.lang.String VERTEX_SHADER_1
public static final java.lang.String VERTEX_SHADER_2
public static final java.lang.String VERTEX_SHADER_3
public static final java.lang.String VERTEX_SHADER_4
public static final java.lang.String FRAGMENT_SHADER_1
public static final java.lang.String FRAGMENT_SHADER_2
public static final java.lang.String FRAGMENT_SHADER_3
public static final java.lang.String FRAGMENT_SHADER_4