public class DanmakuTextureView extends android.view.TextureView implements IDanmakuView, IDanmakuViewController, android.view.TextureView.SurfaceTextureListener
android.view.View.AccessibilityDelegate, android.view.View.BaseSavedState, android.view.View.DragShadowBuilder, android.view.View.MeasureSpec, android.view.View.OnAttachStateChangeListener, android.view.View.OnClickListener, android.view.View.OnCreateContextMenuListener, android.view.View.OnDragListener, android.view.View.OnFocusChangeListener, android.view.View.OnGenericMotionListener, android.view.View.OnHoverListener, android.view.View.OnKeyListener, android.view.View.OnLayoutChangeListener, android.view.View.OnLongClickListener, android.view.View.OnSystemUiVisibilityChangeListener, android.view.View.OnTouchListenerIDanmakuView.OnDanmakuClickListener| 限定符和类型 | 字段和说明 |
|---|---|
protected int |
mDrawingThreadType |
static java.lang.String |
TAG |
ACCESSIBILITY_LIVE_REGION_ASSERTIVE, ACCESSIBILITY_LIVE_REGION_NONE, ACCESSIBILITY_LIVE_REGION_POLITE, ALPHA, DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_HIGH, DRAWING_CACHE_QUALITY_LOW, EMPTY_STATE_SET, ENABLED_FOCUSED_SELECTED_STATE_SET, ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, ENABLED_FOCUSED_STATE_SET, ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET, ENABLED_SELECTED_STATE_SET, ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET, ENABLED_STATE_SET, ENABLED_WINDOW_FOCUSED_STATE_SET, FIND_VIEWS_WITH_CONTENT_DESCRIPTION, FIND_VIEWS_WITH_TEXT, FOCUS_BACKWARD, FOCUS_DOWN, FOCUS_FORWARD, FOCUS_LEFT, FOCUS_RIGHT, FOCUS_UP, FOCUSABLES_ALL, FOCUSABLES_TOUCH_MODE, FOCUSED_SELECTED_STATE_SET, FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, FOCUSED_STATE_SET, FOCUSED_WINDOW_FOCUSED_STATE_SET, GONE, HAPTIC_FEEDBACK_ENABLED, IMPORTANT_FOR_ACCESSIBILITY_AUTO, IMPORTANT_FOR_ACCESSIBILITY_NO, IMPORTANT_FOR_ACCESSIBILITY_NO_HIDE_DESCENDANTS, IMPORTANT_FOR_ACCESSIBILITY_YES, INVISIBLE, KEEP_SCREEN_ON, LAYER_TYPE_HARDWARE, LAYER_TYPE_NONE, LAYER_TYPE_SOFTWARE, LAYOUT_DIRECTION_INHERIT, LAYOUT_DIRECTION_LOCALE, LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL, MEASURED_HEIGHT_STATE_SHIFT, MEASURED_SIZE_MASK, MEASURED_STATE_MASK, MEASURED_STATE_TOO_SMALL, NO_ID, OVER_SCROLL_ALWAYS, OVER_SCROLL_IF_CONTENT_SCROLLS, OVER_SCROLL_NEVER, PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET, PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, PRESSED_ENABLED_FOCUSED_STATE_SET, PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET, PRESSED_ENABLED_SELECTED_STATE_SET, PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET, PRESSED_ENABLED_STATE_SET, PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET, PRESSED_FOCUSED_SELECTED_STATE_SET, PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, PRESSED_FOCUSED_STATE_SET, PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET, PRESSED_SELECTED_STATE_SET, PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET, PRESSED_STATE_SET, PRESSED_WINDOW_FOCUSED_STATE_SET, ROTATION, ROTATION_X, ROTATION_Y, SCALE_X, SCALE_Y, SCREEN_STATE_OFF, SCREEN_STATE_ON, SCROLLBAR_POSITION_DEFAULT, SCROLLBAR_POSITION_LEFT, SCROLLBAR_POSITION_RIGHT, SCROLLBARS_INSIDE_INSET, SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_OUTSIDE_INSET, SCROLLBARS_OUTSIDE_OVERLAY, SELECTED_STATE_SET, SELECTED_WINDOW_FOCUSED_STATE_SET, SOUND_EFFECTS_ENABLED, STATUS_BAR_HIDDEN, STATUS_BAR_VISIBLE, SYSTEM_UI_FLAG_FULLSCREEN, SYSTEM_UI_FLAG_HIDE_NAVIGATION, SYSTEM_UI_FLAG_IMMERSIVE, SYSTEM_UI_FLAG_IMMERSIVE_STICKY, SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, SYSTEM_UI_FLAG_LAYOUT_STABLE, SYSTEM_UI_FLAG_LOW_PROFILE, SYSTEM_UI_FLAG_VISIBLE, SYSTEM_UI_LAYOUT_FLAGS, TEXT_ALIGNMENT_CENTER, TEXT_ALIGNMENT_GRAVITY, TEXT_ALIGNMENT_INHERIT, TEXT_ALIGNMENT_TEXT_END, TEXT_ALIGNMENT_TEXT_START, TEXT_ALIGNMENT_VIEW_END, TEXT_ALIGNMENT_VIEW_START, TEXT_DIRECTION_ANY_RTL, TEXT_DIRECTION_FIRST_STRONG, TEXT_DIRECTION_INHERIT, TEXT_DIRECTION_LOCALE, TEXT_DIRECTION_LTR, TEXT_DIRECTION_RTL, TRANSLATION_X, TRANSLATION_Y, VIEW_LOG_TAG, VISIBLE, WINDOW_FOCUSED_STATE_SET, X, YTHREAD_TYPE_HIGH_PRIORITY, THREAD_TYPE_LOW_PRIORITY, THREAD_TYPE_MAIN_THREAD, THREAD_TYPE_NORMAL_PRIORITY| 构造器和说明 |
|---|
DanmakuTextureView(android.content.Context context) |
DanmakuTextureView(android.content.Context context,
android.util.AttributeSet attrs) |
DanmakuTextureView(android.content.Context context,
android.util.AttributeSet attrs,
int defStyle) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
addDanmaku(BaseDanmaku item)
danmaku.isLive == true的情况下,请在非UI线程中使用此方法,避免可能卡住主线程
|
void |
clear() |
void |
clearDanmakusOnScreen() |
long |
drawDanmakus() |
void |
enableDanmakuDrawingCache(boolean enable) |
DanmakuContext |
getConfig() |
long |
getCurrentTime()
for getting the accurate play-time. use this method intead of parser.getTimer().currMillisecond
|
IDanmakus |
getCurrentVisibleDanmakus() |
protected android.os.Looper |
getLooper(int type) |
IDanmakuView.OnDanmakuClickListener |
getOnDanmakuClickListener() |
android.view.View |
getView() |
void |
hide() |
long |
hideAndPauseDrawTask()
hide the danmakuview and pause the drawtask
|
void |
invalidateDanmaku(BaseDanmaku item,
boolean remeasure) |
boolean |
isDanmakuDrawingCacheEnabled() |
boolean |
isHardwareAccelerated() |
boolean |
isPaused() |
boolean |
isPrepared() |
boolean |
isShown() |
boolean |
isViewReady() |
void |
onSurfaceTextureAvailable(android.graphics.SurfaceTexture surface,
int width,
int height) |
boolean |
onSurfaceTextureDestroyed(android.graphics.SurfaceTexture surface) |
void |
onSurfaceTextureSizeChanged(android.graphics.SurfaceTexture surface,
int width,
int height) |
void |
onSurfaceTextureUpdated(android.graphics.SurfaceTexture surface) |
boolean |
onTouchEvent(android.view.MotionEvent event) |
void |
pause() |
void |
prepare(BaseDanmakuParser parser,
DanmakuContext config) |
void |
release() |
void |
removeAllDanmakus(boolean isClearDanmakusOnScreen) |
void |
removeAllLiveDanmakus() |
void |
restart() |
void |
resume() |
void |
seekTo(java.lang.Long ms) |
void |
setCallback(DrawHandler.Callback callback) |
void |
setDrawingThreadType(int type) |
void |
setOnDanmakuClickListener(IDanmakuView.OnDanmakuClickListener listener) |
void |
show() |
void |
showAndResumeDrawTask(java.lang.Long position)
show the danmakuview again if you called hideAndPauseDrawTask()
|
void |
showFPS(boolean show) |
void |
start() |
void |
start(long postion) |
void |
stop() |
void |
toggle() |
buildLayer, draw, getBitmap, getBitmap, getBitmap, getLayerType, getSurfaceTexture, getSurfaceTextureListener, getTransform, isAvailable, isOpaque, lockCanvas, lockCanvas, onAttachedToWindow, onDetachedFromWindow, onDraw, onSizeChanged, onVisibilityChanged, setLayerType, setOpaque, setSurfaceTexture, setSurfaceTextureListener, setTransform, unlockCanvasAndPostaddChildrenForAccessibility, addFocusables, addFocusables, addOnAttachStateChangeListener, addOnLayoutChangeListener, addTouchables, animate, announceForAccessibility, awakenScrollBars, awakenScrollBars, awakenScrollBars, bringToFront, buildDrawingCache, buildDrawingCache, callOnClick, cancelLongPress, cancelPendingInputEvents, canResolveLayoutDirection, canResolveTextAlignment, canResolveTextDirection, canScrollHorizontally, canScrollVertically, checkInputConnectionProxy, clearAnimation, clearFocus, combineMeasuredStates, computeHorizontalScrollExtent, computeHorizontalScrollOffset, computeHorizontalScrollRange, computeScroll, computeVerticalScrollExtent, computeVerticalScrollOffset, computeVerticalScrollRange, createAccessibilityNodeInfo, createContextMenu, destroyDrawingCache, dispatchConfigurationChanged, dispatchDisplayHint, dispatchDragEvent, dispatchDraw, dispatchGenericFocusedEvent, dispatchGenericMotionEvent, dispatchGenericPointerEvent, dispatchHoverEvent, dispatchKeyEvent, dispatchKeyEventPreIme, dispatchKeyShortcutEvent, dispatchPopulateAccessibilityEvent, dispatchRestoreInstanceState, dispatchSaveInstanceState, dispatchSetActivated, dispatchSetPressed, dispatchSetSelected, dispatchSystemUiVisibilityChanged, dispatchTouchEvent, dispatchTrackballEvent, dispatchUnhandledMove, dispatchVisibilityChanged, dispatchWindowFocusChanged, dispatchWindowSystemUiVisiblityChanged, dispatchWindowVisibilityChanged, drawableStateChanged, findFocus, findViewById, findViewsWithText, findViewWithTag, fitSystemWindows, focusSearch, forceLayout, generateViewId, getAccessibilityLiveRegion, getAccessibilityNodeProvider, getAlpha, getAnimation, getApplicationWindowToken, getBackground, getBaseline, getBottom, getBottomFadingEdgeStrength, getBottomPaddingOffset, getCameraDistance, getClipBounds, getContentDescription, getContext, getContextMenuInfo, getDefaultSize, getDisplay, getDrawableState, getDrawingCache, getDrawingCache, getDrawingCacheBackgroundColor, getDrawingCacheQuality, getDrawingRect, getDrawingTime, getFilterTouchesWhenObscured, getFitsSystemWindows, getFocusables, getFocusedRect, getGlobalVisibleRect, getGlobalVisibleRect, getHandler, getHeight, getHitRect, getHorizontalFadingEdgeLength, getHorizontalScrollbarHeight, getId, getImportantForAccessibility, getKeepScreenOn, getKeyDispatcherState, getLabelFor, getLayoutDirection, getLayoutParams, getLeft, getLeftFadingEdgeStrength, getLeftPaddingOffset, getLocalVisibleRect, getLocationInWindow, getLocationOnScreen, getMatrix, getMeasuredHeight, getMeasuredHeightAndState, getMeasuredState, getMeasuredWidth, getMeasuredWidthAndState, getMinimumHeight, getMinimumWidth, getNextFocusDownId, getNextFocusForwardId, getNextFocusLeftId, getNextFocusRightId, getNextFocusUpId, getOnFocusChangeListener, getOverlay, getOverScrollMode, getPaddingBottom, getPaddingEnd, getPaddingLeft, getPaddingRight, getPaddingStart, getPaddingTop, getParent, getParentForAccessibility, getPivotX, getPivotY, getResources, getRight, getRightFadingEdgeStrength, getRightPaddingOffset, getRootView, getRotation, getRotationX, getRotationY, getScaleX, getScaleY, getScrollBarDefaultDelayBeforeFade, getScrollBarFadeDuration, getScrollBarSize, getScrollBarStyle, getScrollX, getScrollY, getSolidColor, getSuggestedMinimumHeight, getSuggestedMinimumWidth, getSystemUiVisibility, getTag, getTag, getTextAlignment, getTextDirection, getTop, getTopFadingEdgeStrength, getTopPaddingOffset, getTouchables, getTouchDelegate, getTranslationX, getTranslationY, getVerticalFadingEdgeLength, getVerticalScrollbarPosition, getVerticalScrollbarWidth, getViewTreeObserver, getVisibility, getWidth, getWindowAttachCount, getWindowId, getWindowSystemUiVisibility, getWindowToken, getWindowVisibility, getWindowVisibleDisplayFrame, getX, getY, hasFocus, hasFocusable, hasOnClickListeners, hasOverlappingRendering, hasTransientState, hasWindowFocus, inflate, initializeFadingEdge, initializeScrollbars, invalidate, invalidate, invalidate, invalidateDrawable, isActivated, isAttachedToWindow, isClickable, isDirty, isDrawingCacheEnabled, isDuplicateParentStateEnabled, isEnabled, isFocusable, isFocusableInTouchMode, isFocused, isHapticFeedbackEnabled, isHorizontalFadingEdgeEnabled, isHorizontalScrollBarEnabled, isHovered, isInEditMode, isInLayout, isInTouchMode, isLaidOut, isLayoutDirectionResolved, isLayoutRequested, isLongClickable, isPaddingOffsetRequired, isPaddingRelative, isPressed, isSaveEnabled, isSaveFromParentEnabled, isScrollbarFadingEnabled, isScrollContainer, isSelected, isSoundEffectsEnabled, isTextAlignmentResolved, isTextDirectionResolved, isVerticalFadingEdgeEnabled, isVerticalScrollBarEnabled, jumpDrawablesToCurrentState, layout, measure, mergeDrawableStates, offsetLeftAndRight, offsetTopAndBottom, onAnimationEnd, onAnimationStart, onCancelPendingInputEvents, onCheckIsTextEditor, onConfigurationChanged, onCreateContextMenu, onCreateDrawableState, onCreateInputConnection, onDisplayHint, onDragEvent, onDrawScrollBars, onFilterTouchEventForSecurity, onFinishInflate, onFinishTemporaryDetach, onFocusChanged, onGenericMotionEvent, onHoverChanged, onHoverEvent, onInitializeAccessibilityEvent, onInitializeAccessibilityNodeInfo, onKeyDown, onKeyLongPress, onKeyMultiple, onKeyPreIme, onKeyShortcut, onKeyUp, onLayout, onMeasure, onOverScrolled, onPopulateAccessibilityEvent, onRestoreInstanceState, onRtlPropertiesChanged, onSaveInstanceState, onScreenStateChanged, onScrollChanged, onSetAlpha, onStartTemporaryDetach, onTrackballEvent, onWindowFocusChanged, onWindowSystemUiVisibilityChanged, onWindowVisibilityChanged, overScrollBy, performAccessibilityAction, performClick, performHapticFeedback, performHapticFeedback, performLongClick, playSoundEffect, post, postDelayed, postInvalidate, postInvalidate, postInvalidateDelayed, postInvalidateDelayed, postInvalidateOnAnimation, postInvalidateOnAnimation, postOnAnimation, postOnAnimationDelayed, refreshDrawableState, removeCallbacks, removeOnAttachStateChangeListener, removeOnLayoutChangeListener, requestFitSystemWindows, requestFocus, requestFocus, requestFocus, requestFocusFromTouch, requestLayout, requestRectangleOnScreen, requestRectangleOnScreen, resolveSize, resolveSizeAndState, restoreHierarchyState, saveHierarchyState, scheduleDrawable, scrollBy, scrollTo, sendAccessibilityEvent, sendAccessibilityEventUnchecked, setAccessibilityDelegate, setAccessibilityLiveRegion, setActivated, setAlpha, setAnimation, setBackground, setBackgroundColor, setBackgroundDrawable, setBackgroundResource, setBottom, setCameraDistance, setClickable, setClipBounds, setContentDescription, setDrawingCacheBackgroundColor, setDrawingCacheEnabled, setDrawingCacheQuality, setDuplicateParentStateEnabled, setEnabled, setFadingEdgeLength, setFilterTouchesWhenObscured, setFitsSystemWindows, setFocusable, setFocusableInTouchMode, setHapticFeedbackEnabled, setHasTransientState, setHorizontalFadingEdgeEnabled, setHorizontalScrollBarEnabled, setHovered, setId, setImportantForAccessibility, setKeepScreenOn, setLabelFor, setLayerPaint, setLayoutDirection, setLayoutParams, setLeft, setLongClickable, setMeasuredDimension, setMinimumHeight, setMinimumWidth, setNextFocusDownId, setNextFocusForwardId, setNextFocusLeftId, setNextFocusRightId, setNextFocusUpId, setOnClickListener, setOnCreateContextMenuListener, setOnDragListener, setOnFocusChangeListener, setOnGenericMotionListener, setOnHoverListener, setOnKeyListener, setOnLongClickListener, setOnSystemUiVisibilityChangeListener, setOnTouchListener, setOverScrollMode, setPadding, setPaddingRelative, setPivotX, setPivotY, setPressed, setRight, setRotation, setRotationX, setRotationY, setSaveEnabled, setSaveFromParentEnabled, setScaleX, setScaleY, setScrollBarDefaultDelayBeforeFade, setScrollBarFadeDuration, setScrollbarFadingEnabled, setScrollBarSize, setScrollBarStyle, setScrollContainer, setScrollX, setScrollY, setSelected, setSoundEffectsEnabled, setSystemUiVisibility, setTag, setTag, setTextAlignment, setTextDirection, setTop, setTouchDelegate, setTranslationX, setTranslationY, setVerticalFadingEdgeEnabled, setVerticalScrollBarEnabled, setVerticalScrollbarPosition, setVisibility, setWillNotCacheDrawing, setWillNotDraw, setX, setY, showContextMenu, startActionMode, startAnimation, startDrag, toString, unscheduleDrawable, unscheduleDrawable, verifyDrawable, willNotCacheDrawing, willNotDrawclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetHeight, getWidth, setVisibilitygetContext, getHeight, getWidthpublic static final java.lang.String TAG
protected int mDrawingThreadType
public DanmakuTextureView(android.content.Context context)
public DanmakuTextureView(android.content.Context context,
android.util.AttributeSet attrs)
public DanmakuTextureView(android.content.Context context,
android.util.AttributeSet attrs,
int defStyle)
public void addDanmaku(BaseDanmaku item)
IDanmakuViewaddDanmaku 在接口中 IDanmakuViewpublic void invalidateDanmaku(BaseDanmaku item, boolean remeasure)
invalidateDanmaku 在接口中 IDanmakuViewpublic void removeAllDanmakus(boolean isClearDanmakusOnScreen)
removeAllDanmakus 在接口中 IDanmakuViewpublic void removeAllLiveDanmakus()
removeAllLiveDanmakus 在接口中 IDanmakuViewpublic IDanmakus getCurrentVisibleDanmakus()
getCurrentVisibleDanmakus 在接口中 IDanmakuViewpublic void setCallback(DrawHandler.Callback callback)
setCallback 在接口中 IDanmakuViewpublic void onSurfaceTextureAvailable(android.graphics.SurfaceTexture surface,
int width,
int height)
onSurfaceTextureAvailable 在接口中 android.view.TextureView.SurfaceTextureListenerpublic boolean onSurfaceTextureDestroyed(android.graphics.SurfaceTexture surface)
onSurfaceTextureDestroyed 在接口中 android.view.TextureView.SurfaceTextureListenerpublic void onSurfaceTextureSizeChanged(android.graphics.SurfaceTexture surface,
int width,
int height)
onSurfaceTextureSizeChanged 在接口中 android.view.TextureView.SurfaceTextureListenerpublic void onSurfaceTextureUpdated(android.graphics.SurfaceTexture surface)
onSurfaceTextureUpdated 在接口中 android.view.TextureView.SurfaceTextureListenerpublic void release()
release 在接口中 IDanmakuViewpublic void stop()
stop 在接口中 IDanmakuViewprotected android.os.Looper getLooper(int type)
public void prepare(BaseDanmakuParser parser, DanmakuContext config)
prepare 在接口中 IDanmakuViewpublic boolean isPrepared()
isPrepared 在接口中 IDanmakuViewpublic DanmakuContext getConfig()
getConfig 在接口中 IDanmakuViewpublic void showFPS(boolean show)
showFPS 在接口中 IDanmakuViewpublic long drawDanmakus()
drawDanmakus 在接口中 IDanmakuViewControllerpublic void toggle()
toggle 在接口中 IDanmakuViewpublic void pause()
pause 在接口中 IDanmakuViewpublic void resume()
resume 在接口中 IDanmakuViewpublic boolean isPaused()
isPaused 在接口中 IDanmakuViewpublic void restart()
public void start()
start 在接口中 IDanmakuViewpublic void start(long postion)
start 在接口中 IDanmakuViewpublic boolean onTouchEvent(android.view.MotionEvent event)
onTouchEvent 在类中 android.view.Viewpublic void seekTo(java.lang.Long ms)
seekTo 在接口中 IDanmakuViewpublic void enableDanmakuDrawingCache(boolean enable)
enableDanmakuDrawingCache 在接口中 IDanmakuViewpublic boolean isDanmakuDrawingCacheEnabled()
isDanmakuDrawingCacheEnabled 在接口中 IDanmakuViewisDanmakuDrawingCacheEnabled 在接口中 IDanmakuViewControllerpublic boolean isViewReady()
isViewReady 在接口中 IDanmakuViewControllerpublic android.view.View getView()
getView 在接口中 IDanmakuViewpublic void show()
show 在接口中 IDanmakuViewpublic void showAndResumeDrawTask(java.lang.Long position)
IDanmakuViewshowAndResumeDrawTask 在接口中 IDanmakuViewposition - The position you want to resumeIDanmakuView.hideAndPauseDrawTask()public void hide()
hide 在接口中 IDanmakuViewpublic long hideAndPauseDrawTask()
IDanmakuViewhideAndPauseDrawTask 在接口中 IDanmakuViewIDanmakuView.showAndResumeDrawTask(java.lang.Long)public void setOnDanmakuClickListener(IDanmakuView.OnDanmakuClickListener listener)
setOnDanmakuClickListener 在接口中 IDanmakuViewpublic IDanmakuView.OnDanmakuClickListener getOnDanmakuClickListener()
getOnDanmakuClickListener 在接口中 IDanmakuViewpublic void clear()
clear 在接口中 IDanmakuViewControllerpublic boolean isShown()
isShown 在接口中 IDanmakuViewisShown 在类中 android.view.Viewpublic void setDrawingThreadType(int type)
setDrawingThreadType 在接口中 IDanmakuViewtype - One of THREAD_TYPE_MAIN_THREAD, THREAD_TYPE_HIGH_PRIORITY, THREAD_TYPE_NORMAL_PRIORITY, or THREAD_TYPE_LOW_PRIORITY.public long getCurrentTime()
IDanmakuViewgetCurrentTime 在接口中 IDanmakuViewpublic boolean isHardwareAccelerated()
isHardwareAccelerated 在接口中 IDanmakuViewisHardwareAccelerated 在接口中 IDanmakuViewControllerisHardwareAccelerated 在类中 android.view.Viewpublic void clearDanmakusOnScreen()
clearDanmakusOnScreen 在接口中 IDanmakuView