PlayerRepeatState

enum PlayerRepeatState : Enum<ClientPlayerApi.PlayerRepeatState>

What state the player can repeat in.

Api Reference

Entries

TRACK
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common
Repeat the current track
CONTEXT
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common
Repeat the current context
OFF
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common
OFF()
Will turn repeat off

Functions

compareTo
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common
operator override fun compareTo(other: ClientPlayerApi.PlayerRepeatState): Int
equals
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common
operator override fun equals(other: Any?): Boolean
hashCode
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common
override fun hashCode(): Int
toString
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common
open override fun toString(): String

Properties

name
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common
val name: String
ordinal
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common
val ordinal: Int

Sources

(source)
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